Substance Designer Challenge: Mayterials - First 3

Making Of / 07 May 2020

Hi all! Here's my first 3 days from the Mayterials challenge! All Substance Designer & projected onto a flat plane.

Great art challenge if you want to practice some Substance Designer (or other procedural material generation).

Day 1: Honeycomb Pattern (theme:nature)

Things I learned:

  • Revisited Daniel Thigers awesome material rendering guide
  • Can use circles with different blur amount in diffuse to simulate small bubbles below (see screenshot)


Day 2: Living Starfish (theme:beach)

Things I learned: 

  • Using the curve node to create profiles for the spikes
  • also just how crazy alive starfish can look!


  Day 3: Little Strawberry (theme: harvest)

Things I learned:

  • using low focal length + Depth of Field to fake perspective during rendering
  • don't blend in straight lines for organic stuff, it'll look off (e.g. slight green gradient from the top has a directional warp)

Mayterials Challenge

If you want to participate in the challenge yourself, you can check out the Twitter or Discord. While prompts are daily, you can also chose to participate however often you want, based on your own schedule :) I did the first days daily but will do the rest 1-2 times a week.