Since the last blogpost I blocked out my scene + started working on the first 2 plant assets :)
I picked European frogbit + duckweed because they are both native and very cute.
A basic breakdown of my workflow can be found here. Basically I use Blender for Highpoly + Lowpoly and then bake and do the texture with Substance Designer :)
When you don't want to draw.jpg
Here is my first final asset, the duckweed - I arranged it for testing quickly! :)
Also here is the blockout for the scene!
General themes are:
- abundant mini world
- transformation/ growing (still debating if I should add frog eggs)
Next Steps
-
decide if I really want to use Unity
- initial decision for it, cause companies I want to work for use it
- but slow workflow, does not look as nice as UE or Marmoset potentially
- UE/ Marmoset - faster, better result - but Unity nice technical skill to have
- frogbit lowpoly
- further detail blockout