Rick Hoppmann
Rick Hoppmann
Stylized Material Artist | Tech Artist
Cologne, Germany

Summary

I'm a Stylized Material Artist with 3+ years of experience in the game industry. I utilize Substance Designer, Substance Painter, Blender, Unreal Engine 5 and Unity to create high quality textures for environments, characters and props. I also have experience with 3D modeling, Unreal Engine shader development and mentoring. I enjoy making colorful textures that bring art styles to life!

In my previous roles, I've covered the entire material art pipeline, from style development/ lookdev to in-engine work. Here are some highlights of my experience:

• Established texture art pipelines and styles across various projects, closely adhering to art direction
• Developed custom tools in Substance Painter to speed up workflows and enhance artistic style (e.g., stylized edge highlight filter, brush grunge generator, custom brushes)
• Created extensive stylized PBR material libraries
• Collaborated closely with environment and character artists to meet their needs
• Set up Unreal Engine 5 master materials and shaders
• Textured a wide range of props, from baking to in-game setup
• Mentored and taught university students about game texturing
• Helped with 3D modeling with Blender, including UV mapping and asset optimization
• Worked on game projects in various styles, both in Unity and Unreal Engine 5

My strong understanding of color theory, procedural texturing, PBR, and pipeline optimization ensures high-quality results. I'm highly self-organized, possess strong communication skills, and have experience with remote work environments.

I'm open to both freelance/contract work and remote in-house positions. If you'd like to connect or discuss potential opportunities, you can reach me via LinkedIn or email at contact@tinyworlds.org. Thank you for your consideration!

Skills

TexturingGame DevelopmentPBR TexturingSubstance PainterSubstance Designer

Software proficiency

Blender
Blender
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity
Photoscan
Photoscan