I'm a Stylized Material Artist with 3+ years of experience in the game industry. I utilize Substance Designer, Substance Painter, Blender, Unreal Engine 5 and Unity to create high quality textures for environments, characters and props. I also have experience with 3D modeling, Unreal Engine shader development and mentoring. I enjoy making colorful textures that bring art styles to life!
In my previous roles, I've covered the entire material art pipeline, from style development/ lookdev to in-engine work. Here are some highlights of my experience:
• Established texture art pipelines and styles across various projects, closely adhering to art direction
• Developed custom tools in Substance Painter to speed up workflows and enhance artistic style (e.g., stylized edge highlight filter, brush grunge generator, custom brushes)
• Created extensive stylized PBR material libraries
• Collaborated closely with environment and character artists to meet their needs
• Set up Unreal Engine 5 master materials and shaders
• Textured a wide range of props, from baking to in-game setup
• Mentored and taught university students about game texturing
• Helped with 3D modeling with Blender, including UV mapping and asset optimization
• Worked on game projects in various styles, both in Unity and Unreal Engine 5
My strong understanding of color theory, procedural texturing, PBR, and pipeline optimization ensures high-quality results. I'm highly self-organized, possess strong communication skills, and have experience with remote work environments.
I'm open to both freelance/contract work and remote in-house positions. If you'd like to connect or discuss potential opportunities, you can reach me via LinkedIn or email at contact@tinyworlds.org. Thank you for your consideration!